Town: Irudmă Nǐsǐ Birěkhka

Irudmă Nǐsǐ Birěkhka

Irudmă Nǐsǐ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceBerěbudbǐb District
Sub ProvenceSeiqupe Zone
RegionQèqî-êdêmêkè Woods
Founded1064
Community LeaderAdministrator Shêbêv Fyêbrg̈
Area5 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation6428 m (21089 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population1283
Population Density256 people per km2 (641 people per mi2)
Town AuraAbjuration
Naming
Native nameIrudmă Nǐsǐ Birěkhka
Pronunciation/iˈrudmə̝/ /ˈnɪsɪ/
Direct Translation[suspicious] [author; writer]
Translation[Not Yet Translated]

Irudmă Nǐsǐ Birěkhka (/iˈrudmə̝/ /ˈnɪsɪ/ [suspicious] [author; writer]) is a subtropical Town located in Seiqupe Zone, Berěbudbǐb District, within the Federation of Alveria.

The name Irudmă Nǐsǐ Birěkhka is derived from the Constructi language, as Irudmă Nǐsǐ Birěkhka was founded by Cl-30z 'Tobor' Èlkdo, who was culturaly Constructi.

Climate

Irudmă Nǐsǐ Birěkhka has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 7°C (44°F). Irudmă Nǐsǐ Birěkhka receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Irudmă Nǐsǐ Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6428 m (21089 ft) above sea level.

Overview

Irudmă Nǐsǐ Birěkhka was founded durring the late 12th century in fall of the year 1064, by Cl-30z 'Tobor' Èlkdo. The establishment of Irudmă Nǐsǐ Birěkhka suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Irudmă Nǐsǐ Birěkhka was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Irudmă Nǐsǐ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Irudmă Nǐsǐ Birěkhka is buildings are arranged arround a single premissive cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Something in your gut tells you that you may be unwelcome in Irudmă Nǐsǐ Birěkhka. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Irudmă Nǐsǐ Birěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Irudmă Nǐsǐ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Irudmă Nǐsǐ Birěkhka.

Irudmă Nǐsǐ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Irudmă Nǐsǐ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Irudmă Nǐsǐ Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Irudmă Nǐsǐ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Irudmă Nǐsǐ Birěkhka's public wards, blessings, and other arcane systems.

Irudmă Nǐsǐ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Irudmă Nǐsǐ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Irudmă Nǐsǐ Birěkhka's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, summer is skipped in Irudmă Nǐsǐ Birěkhka.

The Faun near Irudmă Nǐsǐ Birěkhka are known to be quite timid.

Irudmă Nǐsǐ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Charm energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5183 m2
    • Cattle and Similar Creatures: 320
    • Poultry: 3849
    • Swine: 256
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 128

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

385 of Irudmă Nǐsǐ Birěkhka's population work within a Foundational Occupation.

873 of Irudmă Nǐsǐ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

Irudmă Nǐsǐ Birěkhka is known for its unusual rock formations.

POI

History

Almost every community has some problem with bandits and highwaymen, but Irudmă Nǐsǐ Birěkhka is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century the Qèqî-êdêmêkè Woods was struck by a drought when Lake Ropar grew too small to continue feeding Brook Empar, which reduced the available water supply nationwide, but was especially harsh in the area arround Irudmă Nǐsǐ Birěkhka. As the neighboring regions had no water so spare, Irudmă Nǐsǐ Birěkhka lost 138 people, and 381 livestock in the disaster.. The drought lasted for 4 weeks, which are remembered as the Grieving Thirst.

History